Might & Magic 2Gates to Another World

(1988)

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Might & Magic Book Two: Gates to Another World meets all the logical requirements that were expected from a good sequel. It continues the original plot-line, highly improves the audio-visual presentation, and most importantly, it greatly enriches and deepens the game mechanics, while keeping the gameplay core intact.

There is a much bigger world to explore; two new character classes have been added to the mix; more enemies to fight and more spells to conjure. But there are some quality improvements aside from quantitative ones. Now you may (and sometimes need to) hire mercenaries, expanding your party up to eight characters, for example. But undoubtedly, the most important innovation is the introduction of a secondary skill system. Each character may choose two, and most of them give bonuses to the main stats of a character. There are a couple of more interesting ones, though, like an ability to travel through dense forests or automapping locations.

By fleshing out the winning formula of its predecessor, Might & Magic II showed a great amount of self-awareness in its direction and made a solid promise of a great future for the series.

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